The main topics arisen from the tutorial:
- The Future/Beyond the MA
- Reflection on last 12 months work
- Defining ‘The Uncanny’
- Immediacy of Making
- What next?
- Teaching at HE level (Associate lecturing, technical facilitation…)
- Requires experience in professional creative practice, i.e. exhibiting work and/or publishing written work – neither of which I have yet done
- Opportunity to apply for residencies and/or open call exhibitions; artist statement required for this – TASK: write an draft artist statement and send to Bridget
- Opportunity to get some teaching experience with BA 3D Design – TASK: speak with Jason (new course leader of BA 3D Design)
Reflection on last 12 month’s work:
- Agreed that a new proposal to be written, however some kind of direction or short term action plan needs to be in place in order to avoid stagnation (see slow)
- Earlier work I feel ready to ‘let go of’/put down (Tactiforms and Tacti-Vessels)
- Interesting debate came up regarding the term ‘gimmicky’ – I referred to my Tacti-Vessels as too gimmick in a negative way. Unpacking this point, I realised this is highly subjective, and can have a lot to do with intention and function, and how original the idea is… there’s certainly room for gimmicky or camp work in my future projects but it does beg the question ‘where is the line, between acceptably gimmicky and tacky-gimmicky?’
- I still have a strong feeling towards certain aspects of my later project (Object, Language, Landscape)… there are several elements that I particularly like/enjoyed and feel there’s more to be done with these:
- The types of objects I had chosen to make still hold my interest, however I’m starting to think that food objects might be the way to go with this – I seem to be able to come up with a lot more examples of potential uncanny objects which are foodstuffs – there must be a significance in this, possibly to do with how food plays a fundamental element of culture, but also because I’m a bit more partial to food than I should be!
- I also particularly my selection of finishing treatment to the ceramic forms: I like the cheeky, unconventional-ness of using car paint to coat the ceramic forms, rather than glaze. It makes them more plasticky, and helps to enforce that the objects aren’t meant to be an accurate representation of a sandwich, a cactus, a hotdog, etc. (i.e. not a still life), but more like a suggestion or an indicator – like a glyph or icon. I could have used a typical ceramic glaze, but that would have enforced the ceramic element, made it more ‘formal’, which I didn’t thin would help to enforce the notion of the uncanny within the forms.
- The colour choice was quite a subconscious decision, or should I say it was something of a matter of fact in that in my mind there was never any question as to what colour the objects would be… they were always blue in my mind. Blue is a very inorganic colour, especially when associated with food. It makes objects immediately look plasticky and inedible, and helps to confuse the materiality of the form – it looks man made, but I could be hard, could be soft, heavy or spongy… blue is hard for us to tie to a particular organic medium. The pairing of blue with orange was also something of a gut feeling – a certainty. The two hues have a very similar value, which is why they contras so vividly – this brings another uncanny effect to the assemblage. The overall impression appears so striking, and so inorganic that it bares the appearance of a digitally rendered image – like CAD/graphic design but in the flesh.
Defining the Uncanny:
- I had been often using the word ‘Iconic’ in the wrong way: I meant Uncanny. The problem was that the meanings are actually quite different. Uncanny objects reference other attached experiences and feeling – they emote beyond their function and inspire wonder, daydream and whole worlds of ‘otherness’ not figuratively depicted with its form. They are almost transportive or teleportive. An iconic object on the other hand stands for something… it means itself. I would argue that there are instances where an uncanny object can be or can become iconic – such as The Statue of Liberty (representative of American culture, but also representative of liberty and empowerment). And this can also be the other way around – an icon becomes uncanny, once its original meaning is removed through a change in its meta-language. This can be exemplified in the Eggplant Emoji, which is used to emote ‘penis’ (as an uncanny object)… yet a cartoon picture of an eggplant just 5 years ago would have only meant ‘Eggplant’, and thus referred to as an icon.
- I think I would be good to get some other’s take on the idea of the uncanny, I am certain Magritte probably write or made work based around this aspect of semiotics and semantic visual language, but also I have been recommended to look into the works of Martin Puryear… he speaks of the idea of visual language being used in a non figurative way to conjure and represent the figurative within our minds.
- My contextual writing will focus around this, and I will spend the majority of the next 3 weeks working on this. I aim to identify 3 case studies of the uncanny – or what isn’t uncanny – one of which I think will be Jeff Koons, who I believe works towards devoiding objects of any iconography or uncanniness – good way to define my terms by identifying an antithesis.
The Immediacy of Making:
- A discussing came up regarding my choice of material; I have always worked in clay yet I always feel reluctant to limit myself to clay in the future, regarding outcomes. There is an immediacy that I connect with when I use clay, it is instantly manipulated, I can sketch with it, and I can refine it all in a relatively lo-tec way (excluding the firing, and glazing). The actual making is very instant, and changeable. You don’t need a rubber to undo your mistakes or anything you’re not happy with, you can add or subtract clay in an easy way, it is resilient enough to cope with an organic mindset and changes to design. It is also cheap and very available to me.
- There are other materials that I work with which are also quite similar in their immediacy… I have experience with building using card and paper, and even stationary materials such as masking tape. It was even suggested that cheese, or other foodstuffs could be used and manipulated in an immediate kind of way… before I embark on a period of refined making and ‘final designing’, I have the opportunity to do some more experimenting in these materials before I commit to what my major outcomes will be.
- Research into other people’s take on the uncanny
- Find and curate a selection of uncanny objects – possibly focussing on uncanny foodstuffs?
- Photography and/or arrange these items with a similar colour treatment to ‘Object, Language, Landscape’ project, in order to elevate the uncanny aspect. This could involve spray painting or dipping the objects into some kind of plastic.
- Respond to the objects by making ‘immediate’ versions or responses, in card, tape, etc.…